Games for Cities Training School
Cities, Public Space, Play, Circular Economy
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Games for Cities Training School
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In the Games for Cities Training School, participants explored the design of playful installations and urban games in public
spaces as a means of 'citizen empowerment'. In particular, participants investigated how play and games can
be used to engage and activate citizens around the advent of a 'circular economy', with a focus on the flows of food and waste.
In this training school, participants explored the affordances of city games in urban public space and deployed these to the
theme of the circular economy, with a focus on the flows of food and waste, taking in consideration how can urban games in public
space activate citizens around this theme.
During five days' programme, participants worked in small interdisciplinary teams towards the design of a prototype
for a city game that is to take place in the urban public space in Amsterdam. The programme included lectures
from and discussions with city game designers and leading researchers in this field.
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Objectives
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To explore the use and design of games and play as activators for public spaces, through lectures,
discussions, studio sessions, playing city games themselves,
and a hands on approach in which they collaboratively designed a prototype for an urban game in small teams.
Making a connection between playful dynamics in public spaces and make those
productive in relation to the theme of the circular economy with a focus on the flows of food and waste.
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Lectures taken
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Introducing Circularity and Games for Cities
by Ekim Tan, Martijn de Waal & Gabriele Ferri, Sladjana Mijatovic, Giammarco Zaccaria
City Game Talk Sho
speakers: Lucy Chamberlain, Ilaria Mariani, Kars Alfrink, Francesca Miazzo, Michiel de Lange
Urban Game Design
by Kars Alfrink
Circularity
by Lucy Chamberlain
Participatory Processes
by Silvia Tagliazucchi
Architecture & Planning
by Maria Tome Nuez
Play Ethics: when games aren't the answer
by Michael Nagenborg
Visual Methods
by Ryan Pescatore Frisk
Architect
by Lada Hrsak
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Inspiration
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The Wasted Lab project (www.wastedlab.nl),
a neighbourhood laboratory for plastic waste upcycling, based on Amsterdam-Noord.
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Objective
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Re-frame the value of plastic.
Because of the low visibility of the reuse of the plastic in the community. We wanted to re-energize this part of economy
& bring it back into community ownership as a material to be creative with.
Enable community to explore and recover value in a more tangible, social and hands-on manner (community of practice).
Transform perception of plastic, from trash into something of infinite use and beauty. Plastic collection
is making your neighbourhood colourful.
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Game Concept
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Group
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Nela Milic
Joatan Preis Dutra
Petra Marguc
Scott Gaule
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Download Final Presentation
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Funplastic Game
(26 slides, in PDF format)
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